Kyphosis, Through a Looking Glass
Kyphosis, Through a Looking Glass (2020), a video game installation developed during the recent pandemic. Made in response to the
idea of ‘unhappiness’, interprets the notion of isolation through a multilayered context: the worldwide lockdown, as well as the solitary path of an artist. Here, stretched human figures are juxtaposed in the centre of the visual, expressing a certain longing for human touch and interaction, at the same time addressing the perpetual struggle between individual and collective concerns.